I especially want to call out Michael Cook, our executive producer at Private Division, as somebody who has been supportive of us from day one and who I've seen get visibly giddy during conversations about Z-pinch fusion devices. And I want to be extra, super clear that we've never once gotten any pressure from the publisher or anyone else to change, add, or remove any feature from KSP2. I want to make super clear that nothing from our original vision for this game has been altered in any way. Here is the quote: I say all this now because it sounds like some people are concerned that this project has changed - either it's canceled (it's not) or it's going to be a freemium game with microtransactions (it's not), or it'll be debased in some way (it won't be). It will be contained in his first post in said thread. i dont like supporting a company or franchise i dont trust to not stab me in the back at some point, but so many developers give in to the temptation.Įdited Jby just did some digging to find a very specific quote from Simpson from 2020 which you can see the OP he made in the KSP2 Discussion and look for the pinned thread: Hi Everybody. games that dont respect your time, games that are financially exploitative, don't let you have control over your own saves and force reliance on cloud services, moderation that goes too far, game death when the company unplugs the servers. all made more problematic by the fact that many gamers are children and teens who are unaware of what they are giving up in the long term. they seem to have been a frog in a pot for the last 2 possibly 3 decades, gradually giving into slightly more and more draconian policies. Unfortunately i don't trust gamers to make the correct decisions. Maybe we'll have the a distinction between "Unity games" and "games" in the future, who knows. Installing a Unity game from now on bears the danger of catching a large range of gaming-unrelated ware. In the end it may be at the individual gamer to decide based on available information. It is all about squeezing money at the cost of a general dumbing down. Already some otherwise unsuccessful game developers in forums seem to think along these lines, but atm this is unclear. ![]() This will not make games better, interesting, fresh, challenging, as devs may even decide to just make a cheap stupid shooters or the likes as a transport layer for ads. It is repellent to honest developers who want to make good games. Now, a few days later and after some reactions, one can search what "Unity CEO Says Devs Who Don’t Want to Bake Monetization in Their Game" to get an image of the mindset. Certainly quite a few people with the right mindset are having dollars in their eyes now. I don't even know if Unity developers can choose to embed an adware functionality into their games or not, or if this is an engine functionality for Unity to squeeze out money with popping up an add for aiming water right before docking or some such :-) There is such a wide variety of possible implications of extending ad-/spy-/whatever-ware to every aspects of game development and gaming. They are doing the game, and this probably is beyond their decision anyway. I doubt that the current KSP dev team has anything to comment on this at this stage. Just because gaming is gaming and I pay already with money to rent a game for a time. ![]() ![]() If there's the slightest suspicion (and currently there is), I personally and sadly won't install KSP or KSP2 any more. The thing to think about, since IronSource specializes in online monetization and adware, and shady doings close if not over the border to malware, that one may want (or not) to look very thoroughly before installing any Unity based game, independently of how good it may be. Unity Game Engine and IronSource announce >4b$ merger.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |